Feb 012002

LOS ANGELES—According to an industry trade group, the US video game industry lost at least $1.9 billion to global piracy last year, half of which came from Korea and China.

The Washington, D.C.-based Interactive Digital Software Association (IDSA) said its estimate was included in a report the International Intellectual Property Alliance (IIPA) will file with the United States Trade Representative on Friday.

The trade group represents all of the top US publishers, including Electronic Arts Inc. and Activision Inc.

The group is asking for US trade officials to take action against 50 countries that the IIPA alleges do not do enough to stop software piracy, including the unauthorized copying of video and PC games.

The group, however, does not count the endless numbers of games which are simply derivatives of other publishers’ games (with new packaging and graphics) as piracy.

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